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HAID Tables of Contents: 0607080910111213

HAID 2013: International Workshop on Haptic and Audio Interaction Design

Fullname:HAID 2013: 8th International Workshop on Haptic and Audio Interaction Design, Revised Selected Papers
Editors:Ian Oakley; Stephen Brewster
Location:Daejeon, Korea
Dates:2013-Apr-18 to 2013-Apr-19
Publisher:Springer Berlin Heidelberg
Series:Lecture Notes in Computer Science 7989
Standard No:DOI: 10.1007/978-3-642-41068-0 hcibib: HAID13; ISBN: 978-3-642-41067-3 (print), 978-3-642-41068-0 (online)
Links:Online Proceedings
  1. Non-intrusive and Thermal Haptics
  2. New Interfaces and Interactions
  3. Emotion and Affect
  4. Music
  5. Mobile Devices and Applications

Non-intrusive and Thermal Haptics

Non-intrusive Haptic Interfaces: State-of-the Art Survey BIBAKFull-Text 1-9
  Mohamed Yacine Tsalamlal; Nizar Ouarti; Mehdi Ammi
Haptic rendering technologies are becoming a strategic component of the new Human-Machines Interfaces. However, many existing devices generally operate with intrusive mechanical structures that limit rendering and transparency of haptic interaction. Several studies have addressed these constraints with different stimulation technologies. According to the nature of contacts between the device and the user, three main strategies were identified. This paper proposes to detail them and to highlight their advantages and drawbacks.
Keywords: haptic interface; intrusive device; workspace; stimulation strategies
Thermal Feedback Identification in a Mobile Environment BIBAKFull-Text 10-19
  Graham Wilson; Stephen Brewster; Martin Halvey; Stephen Hughes
Audio and vibrotactile feedback are not always suitable or desirable, as noise and/or movement may mask them, and so thermal feedback may provide a salient alternative. In this paper, the identification of 'thermal icons' (structured thermal feedback) was tested as a means of conveying information when users were sitting and walking in an outdoor location. Overall identification rate for thermal icons was 64.6%, but identification of individual parameters was promising, at 94% accuracy for direction of thermal change (warming/cooling) and 73.1% accuracy for subjective intensity (moderate/strong). Results showed that walking outdoors did not significantly worsen icon identification compared to sitting outdoors, but the environmental temperature had a strong influence. Recommendations are given on how better to design and adapt thermal feedback for use in outdoor mobile scenarios.
Keywords: Thermal feedback; mobile interaction; non-visual feedback
Cold or Hot? How Thermal Stimuli Are Related to Human Emotional System? BIBAKFull-Text 20-29
  Katri Salminen; Veikko Surakka; Jukka Raisamo; Jani Lylykangas; Roope Raisamo; Kalle Mäkelä; Teemu Ahmaniemi
The aim was to study emotional responses to thermal stimulation. Stimuli were varied by increasing or decreasing temperature by 2, 4 or 6°C in respect to the participants' hand temperature. The stimuli were either dynamic (i.e. heated or cooled while touching) or pre-adjusted (i.e. heated or cooled to the target temperature before touching). The results showed, for example, that 6°C change in temperature was rated as unpleasant, arousing, dominant, and avoidable especially when the stimulus was warm. 4°C increase was rated as arousing, dominant, and pleasant. In addition, pre-adjusted 6°C increase elevated the physiological arousal in terms of skin conductance response.
Keywords: Affective haptics; Thermal stimulation; Human emotions

New Interfaces and Interactions

Potential Tissue Puncture Notification during Telesurgery BIBAKFull-Text 30-39
  Rachael L'Orsa; Kourosh Zareinia; Liu Shi Gan; Chris Macnab; Garnette Sutherland
This paper proposes the use of vibrotactile feedback during telesurgery to notify surgeons of potential tissue puncture. Puncture trials using an experimental telesurgical apparatus were performed on an artificial membrane to characterize general force ranges at which punctures occur. The average force threshold during puncture was established, and human operators then attempted to apply a maximum force to the membrane without causing a puncture via the telesurgical apparatus. As the surgical tool-tip approached the pre-established force threshold, a wrist-mounted haptuator worn by the operators vibrated a warning. Warnings via different sensory modalities (auditory and tactile) were compared both with and without force feedback. Results show that the use of a warning via either sensory modality decreases the maximum force applied by the operator, thereby decreasing the occurrence of unintentional punctures. The inclusion of force feedback achieved similar results, though task completion times were significantly increased.
Keywords: haptics; haptuator; keyhole surgery; teleoperation; telesurgery; tissue puncture
Visuo-haptic Tool for Collaborative Adjustment of Selections BIBAKFull-Text 40-49
  Adrien Girard; Yacine Bellik; Malika Auvray; Mehdi Ammi
Mutual awareness between users working in collaborative virtual environments is an important factor for efficient collaborations. Several studies have reported that haptic feedback improves performance in collaborative tasks. However, few researches have tried to evaluate the influence of haptic feedback on mutual awareness, and to link the corresponding measures with the performance and efficiency factors. In the context of collaborative 3D polygonal modelling, we present a collaborative interaction method that dynamically adjust the selection area of the different involved partners. The aim of this interaction method is to improve the efficiency of collaborative working by improving the partners' mutual awareness. The experimental evaluation compares the proposed collaborative method of selection with a standard and individual method of selection used in most polygonal modelling software. The experimental results show an improvement in working efficiency and a better work distribution between the partners. Moreover, the analysis of awareness measure shows that the proposed approach balances self awareness and mutual awareness.
Keywords: Haptic feedback; polygonal modelling; shared situation awareness; selection adjustment
Multi-command Tactile Brain Computer Interface: A Feasibility Study BIBAKFull-Text 50-59
  Hiromu Mori; Yoshihiro Matsumoto; Victor Kryssanov; Eric Cooper; Hitoshi Ogawa; Shoji Makino; Zbigniew R. Struzik; Tomasz M. Rutkowski
The study presented explores the extent to which tactile stimuli delivered to the ten digits of a BCI-naive subject can serve as a platform for a brain computer interface (BCI) that could be used in an interactive application such as robotic vehicle operation. The ten fingertips are used to evoke somatosensory brain responses, thus defining a tactile brain computer interface (tBCI). Experimental results on subjects performing online (real-time) tBCI, using stimuli with a moderately fast inter-stimulus-interval (ISI), provide a validation of the tBCI prototype, while the feasibility of the concept is illuminated through information-transfer rates obtained through the case study.
Keywords: tactile BCI; P300; robotic vehicle interface

Emotion and Affect

Association of Haptic Trajectories to Takete and Maluma BIBAKFull-Text 60-68
  Federico Fontana
An experiment has been made, in which participants grasping the stylus of a robotic arm were physically guided along a jagged or rounded trajectory, and then were asked to associate either trajectory to the word "takete" or "maluma". A significant preference (nine out of eleven participants) for associating the jagged trajectory to "takete" and the rounded trajectory to "maluma" has been found, indicating the existence of a connectivity between haptic trajectories and words. This result suggests to interaction designers to avoid the association of counter-intuitive labels or verbal meanings to (yet rarely used) structured synthetic kinesthetic messages ("haptons") that are perceived as jagged or rounded. The experiment complements existing research on cross-modal associations between stimuli belonging to other sensory channels, such as vision or taste, and words having demonstrated verbal equivalence to "takete" and "maluma". Furthermore, it raises interest on currently unanswered questions about the perceptual importance of temporal aspects in the haptic recognition of shapes by rectilinear or curvilinear contour patterns, and their higher-level decoding and connectivity at cortical level.
Keywords: takete and maluma; bouba and kiki; kinesthetic-verbal associations
Comparison of Statistical Methods for the Analysis of Affective Haptic Expressions BIBAKFull-Text 69-78
  Yoren Gaffary; Victoria Eyharabide; Mohamed Yacine Tsalamlal; Jean-Claude Martin; Mehdi Ammi
Several studies were conducted to show the relevance of haptics for conveying emotions to users. These studies usually cover recognition rate of emotions from haptic expressions. Surprisingly, the analysis of features of these haptic expressions has been in counterpart often limited to a classical analysis of variance. This method is limited since it can neither highlight multiple possible expressions of a given emotion nor compare several emotions or features simultaneously. This paper presents a methodological approach for collecting and analyzing haptic expressions of emotions. We compare three statistical methods, namely analysis of variance, principal component analysis, and clustering. Over this study we will highlight the advantages and drawbacks of each method for the analysis of haptic expressions of emotions.
Keywords: Emotion; Haptics; Experimental Study; Statistics


Plucked String Stiffness Affects Loudness Perception BIBAKFull-Text 79-88
  Mounia Ziat; Ilja Frissen; Gianni Campion; Vincent Hayward; Catherine Guastavino
A great variety of interactions between senses, and between motor production and senses, have been reported in previous research. In the present study, we tested whether the mechanics of a plucked string affected how the sound it produced was perceived. To test this hypothesis, we simulated the feel of a plucked string using a high fidelity haptic force-feedback device and simultaneously simulated its acoustic emission. This way, we could independently manipulate the two sensory inputs -- how it felt and how it sounded -- together with physical correct haptic interaction and with accurate synchronization. This arrangement makes it very plausible that the two sensory inputs came from a common source. We used a two-interval forced-choice discrimination procedure to determine the point of subjective equality of the loudness between a stiff and a soft plucked string. When the stiffness of the string was low, the sound was perceived to be softer. Interestingly, this effect was found only when the first string was less stiff than the second string plucked during a comparison. The results are consistent with the inverse effectiveness principle of multisensory integration.
Keywords: loudness perception; haptic stiffness; auditory-tactile integration
Perceptual and Technological Issues in the Design of Vibrotactile-Augmented Interfaces for Music Technology and Media BIBAKFull-Text 89-98
  Marcello Giordano; Marcelo M. Wanderley
In this paper we present tactile feedback and stimulation design principles for applications in music technology and media. We discuss features and limitations of the human sense of touch, in the context of conveying musical content solely via the tactile sense. These factors should be firmly taken into account when designing a tactile-augmented interface. Applications of tactile displays in the field of music and media are then presented using a three-fold taxonomy of tactile feedback.
Keywords: haptics; vibrotactile feedback; vibrotactile stimulation; sensory substitution; music technology
jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians? BIBAFull-Text 99-108
  Augusto Esteves; Filipe Quintal; Ian Oakley
This paper introduces jamTable, a system that enables the collaboration between users playing a standard musical instrument and users interacting with a tangible musical sequencer. In an introductory study both qualitative and quantitative data were collected from eight participants in two setup conditions: Musician-Musician and Novice-Musician pairs. By comparing the performance of participants in these two groups, this paper gathers relevant insights regarding the ability of a tangible musical application such as the jamTable to support musical collaborations between novice and experienced musicians -- in both learning or performance activities.

Mobile Devices and Applications

A Film-Type Vibrotactile Actuator for Hand-Held Devices BIBAKFull-Text 109-116
  Sang-Youn Kim; Ki-baek Kim; Jaehwan Kim; Ki-uk Kyung
Vibrotactile actuators for small consumer electronic products, such as mobile devices, have been widely used for conveying haptic sensation to users. One of the most important things in vibrotactile actuators is to be developed in the form of thin actuator which can be easily embedded into mobile devices and to provide vibrotactile signals with wide frequency band to users. Thus, this paper proposes a thin film type haptic actuator with an aim to convey vibrotactile information with high frequency bandwidth to users in mobile devices. To this end, a vibrotactile actuator which creates haptic sensation is designed and constructed based on cellulose acetate material. A cellulose acetate material charged with an electric potential can generate vibration under the AC voltage input. It is found that the motion of the actuator can have concave or convex shape by controlling a polarity of both charged membranes and the actuator performance can be modulated by increasing level of biased electric potential. The experiment clearly shows that the proposed actuator creates enough output force to stimulate human skin with a large frequency bandwidth and to simulate various vibrotactile sensations to users.
Keywords: Vibrotactile; haptic actuator; transparent actuator; mobile device
Strike a Pose: Directional Cueing on the Wrist and the Effect of Orientation BIBAKFull-Text 117-126
  Sabrina Panëels; Lucie Brunet; Steven Strachan
Many wearable haptic devices have been developed for providing passive directional cues, in the form of belts or back displays but these systems have so far failed to make an impact in the public domain. One other potential solution is a light, discrete and aesthetically acceptable vibrotactile bracelet. However, contrary to these other systems, the wrist is subject to rotations, therefore a controversial locus for vibrotactile feedback in a navigational context. This paper presents a set of experiments aimed at both determining the basic feasibility of using this kind of bracelet and to examine to what extent the orientation of the user's wrist affects their perception of directional cues both in static and mobile conditions. It was found that changes in orientation have little negative effect overall, distraction being more of a concern.
Keywords: Vibrotactile; mobile; wearable; bracelet; haptic; wrist device
The Time Machine -- An Inclusive Tourist Guide Application Supporting Exploration BIBAKFull-Text 127-136
  Kirsten Rassmus-Gröhn; Delphine Szymczak; Charlotte Magnusson
In the present paper we describe an inclusive tourist application, The Time Machine, that allows users to explore an environment or be guided along a trail while experiencing virtual sounds and get information (visual and auditory) at key locations in the environment. We report the application design and preliminary results from evaluations in a city environment. Results indicate that the Time Machine is fun, stimulating and usable for a wide range of users.
Keywords: mobile; interaction; haptic; audio; augmented reality; navigation; tourism; user experience