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CSCW Tables of Contents: 040608101112-112-213-113-214-114-215-115-216-116-2

Companion Proceedings of ACM CSCW 2014 Conference on Computer-Supported Cooperative Work and Social Computing

Fullname:Companion Publication of the 17th ACM Conference on Computer Supported Cooperative Work & Social Computing
Editors:Susan Fussell; Wayne Lutters; Meredith Ringel Morris; Madhu Reddy
Location:Baltimore, Maryland
Dates:2014-Feb-15 to 2014-Feb-19
Volume:2
Publisher:ACM
Standard No:ISBN: 978-1-4503-2541-7; ACM DL: Table of Contents; hcibib: CSCW14-2
Papers:88
Pages:350
Links:Conference Website
  1. CSCW 2014-02-15 Volume 2
    1. Demonstrations
    2. Doctoral consortiums
    3. Panel overviews
    4. Posters
    5. Video presentations
    6. Workshop summaries

CSCW 2014-02-15 Volume 2

Demonstrations

CommonTies: a context-aware nudge towards social interaction BIBAFull-Text 1-4
  Azza Abouzied; Jay Chen
Urbanization has created transient, ethnically-varied, and densely-populated communities where meaningful human contact is difficult. Urban social norms such as "civil inattention" -- a deliberate display of unwillingness to become more familiar with strangers -- discourage social interactions among strangers. While these norms help reduce anxiety or fear in overcrowded urban centers they hinder meaningful social interactions in public spaces (coffee shops, museums, and malls, etc.) and events (conferences, galas, etc.) where such interactions should occur. This paper describes CommonTies, a simple technological nudge that managers of interaction spaces and organizers of social events can use to leverage contextual information to encourage social interactions among strangers.
A collaborative game to study the perception of presence during virtual co-location BIBAFull-Text 5-8
  Dragos Datcu; Stephan G. Lukosch; Heide K. Lukosch
The paper describes a collaborative game to explore the different perception of presence in real world and augmented reality scenarios. The game requires players to share their expertise to collaboratively build a tower with differently colored physical blocks or virtual blocks in augmented reality (AR). It serves as an approximation of collaboratively solving shared complex problems. Being played in a real-world scenario as well as augmented reality scenario, the game can be used to study the different perception of presence.
kARbon: a collaborative MR web application for communication-support in construction scenarios BIBAFull-Text 9-12
  Jonas Etzold; Paul Grimm; Jörg Schweitzer; Ralf Dörner
kARbon demonstrates a web-based mixed reality (MR) support and collaboration tool for a wide range of construction planning and supervising scenarios. We describe how the construction process can be supported for locally distributed workers, experts and decision makers by leveraging MR methods in combination with effective and pure web-based collaboration, interaction and presentation concepts. kARbon therefore combines classical CAD planning data with photo collections representing temporal snapshots of the associated construction site in a precise MR scene. We focus on our collaborative use case and describe how involved people in different locations and on different device types can collaborate and interact through our tool based on the power of modern web standards.
FAST: forecast and analytics of social media and traffic BIBAFull-Text 13-16
  Venkata Rama Kiran Garimella; Carlos Castillo
We present FAST (http://fast.qcri.org/), a platform for real-time traffic predictions in online news sources. FAST accurately forecasts the future number of page views of an article based on user traffic and social media engagement signals. To our knowledge, this is the first industrial scale, real-time system for predictive web analytics.
USGS iCoast -- did the coast change?: designing a crisis crowdsourcing App to validate coastal change models BIBAFull-Text 17-20
  Sophia B. Liu; Barbara S. Poore; Richard J. Snell; Aubrey Goodman; Nathaniel G. Plant; Hilary F. Stockdon; Karen L. M. Morgan; M. Dennis Krohn
"iCoast -- Did the Coast Change?" is a U.S. Geological Survey (USGS) research project that integrates crowdsourcing and citizen science techniques to develop a web application that allows interested volunteers to tag USGS oblique aerial photographs with qualitative information about the geomorphological changes to the coastline after Hurricane Sandy. iCoast has been collaboratively designed with coastal scientists to ensure that the crowdsourced data produced from iCoast can be used to help validate USGS predictive models of coastal change and to educate the public about coastal erosion after extreme storms. Different mechanisms for interacting with different crowds have been strategically implemented. Various sociotechnical challenges and unexpected outcomes have emerged.
CrowdCrit: crowdsourcing and aggregating visual design critique BIBAFull-Text 21-24
  Kurt Luther; Amy Pavel; Wei Wu; Jari-lee Tolentino; Maneesh Agrawala; Björn Hartmann; Steven P. Dow
People who create visual designs often struggle to find high-quality critique outside a firm or classroom, and current online feedback solutions are limited. We created a system called CrowdCrit which leverages paid crowdsourcing to generate and visualize high-quality visual design critique. Our work extends prior crowd feedback research by focusing on scaffolding the process and language of studio critique for crowds.
Research strategy generation: avoiding academic 'animal farm' BIBAFull-Text 25-28
  Thomas S. Methven; Stefano Padilla; David W. Corne; Mike J. Chantler
In his famous novel, Animal Farm, Orwell coined the phrase 'All animals are equal, but some animals are more equal than others' [4]. This satirical observation aptly describes many common problems which emerge in group dynamics, such as the problem of mismatched contribution from over and under achievers [1]. Our motivation, therefore, is to develop a process which assists groups of academics and other stakeholders to collaboratively generate research strategy in an open, engaging, and democratic way. To this end, we will discuss a simple process involving two tools (both free for use by academics) which are designed to avoid, or at least alleviate, what we term as Academic Animal Farm.
Visiting the 'lie-brary' exploring data engagement as participant incentive BIBAFull-Text 29-32
  Madeline E. Smith; Asmaa Aljuhani; Jeremy Birnholtz; Jeff Hancock; Lindsay Reynolds
As people's online behavior increasingly leaves traces behind, it is tempting for researchers to gather and analyze these traces. This raises both ethical and logistical challenges in gathering and storing data; and in motivating people to share their data. We report on our experience developing an Android OS app to gather text messages and information about deception, and a web visualization interface that allows participants to engage with their data. We discuss our experiences and challenges, and solicit feedback and design ideas.
TweetDrops: a visualization to foster awareness and collective learning of sustainability BIBAFull-Text 33-36
  Xiying Wang; Dan Cosley
Whether or not you are paying attention to sustainability, you may become interested in it by reading about it online, or learning sustainable knowledge from others. We designed a system called TweetDrops, which is designed to draw people's attention to the issue of sustainability and to help them to learn sustainability-related knowledge by using an aesthetic visualization of qualitative data about sustainability attitudes and practices drawn from Twitter.
A system for receiving crowd feedback on visual designs BIBAFull-Text 37-40
  Anbang Xu; Brian P. Bailey
This paper proposes a demonstration of Voyant, a novel system giving users access to a non-expert crowd to receive structured feedback on the perceptions of their designs from a target audience. Voyant generates the elements seen in a design, the order in which elements are noticed, impressions formed when the design is first viewed, and interpretation of the design relative to guidelines in the domain and the user's stated goals. The coordinated views in Voyant is designed to help user analyze relations between the crowd's perception of a design and the visual elements within it.
SoBot: facilitating conversation using social media data and a social agent BIBAFull-Text 41-44
  Bin Xu; Tina Chien-Wen Yuan; Susan R. Fussell; Dan Cosley
With the rising popularity of online social media, people generate a lot of data in social media applications like Facebook and Twitter. We present a communication facilitating system called SoBot, which demonstrates to obtain and utilize this data and works as a facilitating introduction system to help users conduct conversations with other users in offline social activities. We explain our research questions and some design choices around SoBot, with discussions on next step developments.

Doctoral consortiums

Values and negotiation in classification work BIBAFull-Text 45-48
  Julia Bullard
My research interest is in the embodiment of community and personal values in knowledge organization systems. My dissertation research examines how classification workers make decisions in the context of conflicting user needs, author intent, and ethical implications. I am taking an ethnographic approach as a participant observer in a volunteer team of classification workers who create a "curated folksonomy" by linking together user-generated tags, and am planning interviews and comparison cases. By examining in detail the daily decisions made by classification workers, we can better understand the possibilities for the design of systems that embody values.
Copyright and social norms in communities of content creation BIBAFull-Text 49-52
  Casey Fiesler
The Internet is a rich medium for creative activity, for which the raw material is a combination of original ideas and existing content. Many content creators engage with copyright law regularly, especially when deciding what is permissive in remix and appropriation. However, this area of the law is historically confusing. Where legal knowledge is imperfect, ethical intuitions and community norms fill in the gaps in online environments of creative sharing. My dissertation takes up the task of understanding how norms, knowledge, and attitudes differ in different online communities and what lessons can be derived for online community management and design.
Cultural trails in social media BIBAFull-Text 53-56
  Ruth Garcia-Gavilanes
Studying how culture influences users in online social media has increased the interest of several sectors such as the advertising industry, search engines and corporations. As a consequence, anthropological and computational models need to interact and complement each other to better target these new demands. By carrying out several experiments on large-scale data from the Web, we propose to combine theoretical concepts of culture with information technology techniques to process, analyze, model and interpret data from the Web. We plan to explore differences in the way people use social media and explain our results with traditional social studies as well as apply our findings in predictions and recommendations.
Emerging innovation: the global expansion of seed accelerators BIBAFull-Text 57-60
  Julia Katherine Haines
A confluence of factors has enabled the explosion of technology startups worldwide. The global spread of seed accelerators, incubators which foster high-tech startups, are a major component of this. But little is known about how they are impacting the global technology landscape. Through fieldwork with accelerators in Southeast Asia and Latin America and broad-based research with other accelerators in developed and emerging markets, I propose to investigate the expansion of this Silicon Valley model of innovation, how it is transformed and implemented in other contexts, and the impact it has on the types of technologies created and the growth of ecosystems.
Studying the application of mobile technology to local communities BIBAFull-Text 61-64
  Kyungsik (Keith) Han
Mobile technology has suggested potential opportunities to community informatics because a growing number of people have adopted mobile devices, which have become an indispensable part of their daily lives, and because mobile technology transcends the limitations of time and place, expanding the ways of accessing and interacting with local community information and lowering the barrier to participation. In this note, I describe my ongoing initiatives including digital cultural heritage, news and tweet aggregation, and volunteer efforts, aiming to investigate how mobile technology facilitates the creation, provision and dissemination of hyperlocal community information, and constructs and reinforces social connection and interaction.
Specializing social networking services for young adults with autism BIBAFull-Text 65-68
  Hwajung Hong
Independence is key to a successful transition to adulthood for all young people. However, attaining a satisfying independent life is challenge for those with autism because of qualitative differences in restricted behaviors as well as social interaction. My dissertation examines the way social computing systems may play a role in supporting independence of adolescents and adults living on the autism spectrum. I focus on utilizing social networking services to facilitate the process of collective information or advice seeking. This work demonstrates some limitations of current architecture of social networking services and provides insight into how social computing systems might be better designed to support the everyday lives of these individuals.
Display design to support awareness during emergency medical teamwork BIBAFull-Text 69-72
  Diana S. Kusunoki
This research statement emphasizes the need to understand the challenges, outcomes, and implications of designing information displays to support ad hoc, interdisciplinary teams during emergency medical situations. The outcomes of this research have implications for CSCW researchers interested in using a participatory design approach to develop information systems to support the awareness of diverse users. Preliminary results describe four facets of awareness teams manage during emergency resuscitations that should be supported through display design.
Is there a place for serendipitous introductions? BIBAFull-Text 73-76
  Julia Mayer
Mobile social matching systems have the potential to transform the way we make new social ties. Yet, there are many challenges as to how systems could utilize contextual data to support serendipitous introductions between strangers. I investigate how contextual factors influence people's motivations to meet new people and how opportunistic social matching system design can benefit from concepts like contextual rarity, oddity and sociability. My research will result in an enhanced understanding of people's context-dependent motivations to meet new people and will contribute a theoretical model that predicts contextually-relevant match opportunities and innovative design affordances for opportunistic social matching systems.
Rethinking the peer review process BIBAFull-Text 77-80
  Syavash Nobarany
Computer-support for peer review has been mostly limited to facilitating traditional reviewing processes and remedying scalability issues. My research aims to inform the design of future scientific peer review processes and the systems that support them by analyzing current practices in peer review, suggesting guidelines for the design of future peer-review processes and the systems that support them, and exploring the design space of interfaces to support the primary tasks in the peer review process (e.g. opinion measurement interfaces).
Supporting collaborative care in an emergency department (ED) through patient awareness BIBAFull-Text 81-84
  Sun Young Park
Patient-provider collaboration is considered crucial to successful patient care. However, while many CSCW and health informatics studies have focused on collaborative care incorporating patient awareness in chronic care management, very little attention has been given to emergency care. I am conducting a qualitative study of patient care trajectories in an emergency department (ED), examining patient awareness, decision-making and patient-clinician interaction in an information-imbalanced environment, particularly in situations of information deprivation. My research will enrich understandings of collaborative care practices in a hospital setting and can inform extended designs of the current provider-centric, socio-technical systems to incorporate patient-provider collaboration.
Designing effective strategies for human-robot collaboration BIBAFull-Text 85-88
  Allison Sauppé
Industries are increasingly encouraging human-robot collaboration to complete tasks. As robots become more ubiquitous in these environments, robots will need an appropriate understanding of the social behaviors necessary to work alongside humans. The goal of my dissertation is to inspect how key behaviors for effective collaboration -- particularly communication strategies, gestures, and object management -- affect task outcomes. An understanding of these behaviors will inform designs of collaborative robot behavior and reveal a deeper understanding of human behavior. My work first understands a set of human behaviors, translates those behaviors to a robot, and tests the impact of each behavior on collaborative outcomes.
Where the paddle meets the stream: bridging systems design theory and community-based monitoring practice BIBAFull-Text 89-92
  S. Andrew Sheppard
My research is focused on computer support for community-based monitoring, at the intersection of citizen science, volunteered geographic information (VGI), and mobile crowdsourcing. Local-scale volunteer monitoring programs face a particular tension: the need to demonstrate the quality of the data they collect, while having limited resources available to provision and sustain ICT for data management and provenance tracking. As both a practitioner and an ethnographer, I am exploring ways to resolve this tension by documenting the challenges I observe and by proposing design recommendations where appropriate. My research to date is exemplified in "wq", which is both a set of design principles and a modular software framework I have built to address these challenges.
Connecting students and families for support during the college transition BIBAFull-Text 93-96
  Madeline E. Smith
My dissertation work focuses on increasing students' perceptions of family support as they adjust to college, a challenging and often stressful life transition. This project draws on research in social support, college transitions, emerging adulthood, and family communication as well as my background in computer science and communication studies. I will be designing, building, and evaluating a mobile application that connects new college students to their families. Specifically, the app I design will provide students with family awareness in order to remind them of their existing family support systems and increase their perceptions of family support while they are adjusting to college.
Software developers are humans, too! BIBAFull-Text 97-100
  Bogdan Vasilescu
Open-source communities can be seen as knowledge-sharing ecosystems: participants learn from the community and from one another, and share their knowledge through contributions to the source code repositories or by offering support to users. With the emergence and growing popularity of social media sites targeting software developers (e.g., StackOverflow, GitHub), the paths through which knowledge flows within open-source software knowledge-sharing ecosystems are also beginning to change. My dissertation research seeks to raise our understanding of these changes.
Understanding & advancing collaborative scientific knowledge creation BIBAFull-Text 101-104
  Alyson L. Young
My project is a field study of scientific practice in land change science (LCS). Through observations, interviews and documents, my research investigates the impact and role of the meta-study as a tool of scientific knowledge creation. Data from my study is being used to inform the design and refinement of collaborative cyber-infrastructure for case study researchers to share, compare and synthesize local and regional studies at global scales to be used in meta-analysis.

Panel overviews

Computational social science: CSCW in the social media era BIBAFull-Text 105-108
  Scott Counts; Munmun De Choudhury; Jana Diesner; Eric Gilbert; Marta Gonzalez; Brian Keegan; Mor Naaman; Hanna Wallach
With the widespread proliferation of social media tools such as Facebook and Twitter, the CSCW community has seen a growing interest among researchers to turn to records of social behavior from blogs, social media, and social networking sites, to study human social behavior. This nascent area, that has begun to be referred to in various research circles as "computational social science", provides an exciting and promising development in the CSCW community. This panel brings together a host of researchers with varied disciplinary perspectives to investigate the potential and current state-of-the-art, as well as forthcoming challenges, practical and methodological issues that engender this emerging topic.
The ethos and pragmatics of data sharing BIBAFull-Text 109-112
  Ingrid Erickson; Kristin Eschenfelder; Sean Goggins; Libby Hemphill; Steve Sawyer; Kalpana Shankar; Katie Shilton
The focus of this panel is the pragmatics of data sharing as framed by the needs and pressures of scholarly work. Panelists represent a lively blend of quantitative, qualitative and mixed methods researchers with recent experiences in developing and sharing data. Panelists will present research and address questions related to data collection and management, human subjects protocols, data archival and data repositories and other emergent issues.
Making cultures: building things & building communities BIBAFull-Text 113-116
  Daniela K. Rosner; Silvia Lindtner; Ingrid Erickson; Laura Forlano; Steven J. Jackson; Beth Kolko
Cultures of making, customization and repair have gained recent visibility within the CSCW literature due to the alternative framings of design and use they present. This panel brings together scholars across human-computer interaction, interaction design, information studies, and science and technology studies to examine the forms of social organization and technological production that come from maker and repair collectives.
Lifestyle teleworkers speak out! BIBAFull-Text 117-120
  Gina Venolia; Tom Erickson; John Tang; Ben Mazza; Susan Herring
This panel brings together HCI researchers who are primarily remote workers, in order to discuss their technological solutions and social practices. We aim for an engaging, fun, and informative discussion appropriate for researchers interested in remote collaboration and computer-mediated communication.
Facebook in the developing world: the myths and realities underlying a socially networked world BIBAFull-Text 121-124
  Susan P. Wyche; Cliff Lampe; Nimmi Rangaswamy; Anicia Peters; Andrés Monroy-Hernández; Judd Antin
The BBC, New York Times and other media channels are abuzz with reports about Mark Zuckerberg's desire to connect everyone on the planet through social media. Missing from these online articles are reports of the realities "bottom of the pyramid" users in developing countries encounter when trying to access Facebook. This panel brings together researchers who have studied use of the popular social media site in Kenya, Namibia, Zambia, India, Mexico and the United States to discuss the opportunities and challenges that accompany adding 4 billion new users to Facebook. Our primary goal is to provide the CSCW community with an understanding of obstacles, such as persistent poverty and lack of electricity, low-income users encounter when attempting to use the site. This knowledge will help CSCW researchers think more broadly and realistically about the contexts for which they are studying and designing collaborative systems.

Posters

A visual interactive environment for enhancing collaboration between engineers for the safety analysis mechanisms in embedded systems BIBAFull-Text 125-128
  Ragaad AlTarawneh; Jens Bauer; Achim Ebert
Maintaining modern embedded systems requires close collaboration between engineers who designed them and engineers who analyzed possible failures in such systems in order to avoid any possible hazard. In this work, we present a collaborative visual platform that supports the safety analysis process of such systems in a collaborative manner. The platform consists of one large display and multiple smart devices (i.e., smartphones or tablets) through which users interact with the visual elements on the large display for understanding the failure mechanisms of the underlying system. This whole environment provides an intuitive visual interaction to speed up the communication between different users from different backgrounds.
From implicit to explicit knowledge: a tool for preserving and sharing mental links in science BIBAFull-Text 129-132
  Philipp Andelfinger; Matthias Keller; Holger Kühner; Hannes Hartenstein
In this paper we propose MentaLink, a tool for preserving and sharing mental links in science. MentaLink is intended as a public knowledge base of links between scientific publications. Contributors can collaboratively define and edit links between entire articles or specific text passages. MentaLink builds on the idea of typed links, allowing authors to explicitly specify how the publications relate to each other, e.g., whether they share the problem statement, whether one publication is built on another or whether they contain contradictory results.
Selfies for science: collaborative configurations around ScienceKit BIBAFull-Text 133-136
  Elizabeth Bonsignore; June Ahn; Tamara Clegg; Jason C. Yip; Daniel Pauw; Michael Gubbels; Becky Lewittes; Emily Rhodes
In this paper, we detail our initial analyses of the ways in which youth engage in collaborative learning using ScienceKit, a mobile, social media application designed to support scientific inquiry in informal learning contexts. We focus on the ways in which ScienceKit orients small groups in different configurations of collaborative work, as they engage in informal learning activities.
Gamifying citizen science: a study of two user groups BIBAFull-Text 137-140
  Anne Bowser; Derek Hansen; Jennifer Preece; Yurong He; Carol Boston; Jen Hammock
Citizen science projects increasingly incorporate the motivational affordances of games. However, the different user groups that gamified citizen science projects may attract are poorly understood. This project examines how two user groups, nature participants and gamer participants, experience Floracaching, a gamified mobile application for citizen science. Both groups enjoyed Floracaching, and were motivated by discovery, education, and social interaction; both were also motivated by competition, but in different ways. Gamer participants desired guidance while nature participants preferred autonomy. Nature participants saw the inherent value in the app; gamer participants needed to understand how the app could be integrated with their other life activities.
Conceptual distance matters when building on others' ideas in crowd-collaborative innovation platforms BIBAFull-Text 141-144
  Joel Chan; Steven Dow; Christian Schunn
In crowd-collaborative innovation platforms, other contributors' ideas can serve as sources of inspiration for creative ideas, but what patterns of interactions with others' ideas are most helpful? We investigate the hypothesis that building on inspiration sources that are conceptually far from one's target domain are most helpful, a popular hypothesis with mixed empirical support. We predict the success rate of 2,344 ideas for 12 different design challenges in a collaborative Web-based innovation platform based on their cited sources' conceptual distance from the target domain (measured using probabilistic topic modeling of the ideas). Surprisingly, we find that innovators who cite conceptually near sources of inspiration achieve a higher success rate than those who prefer far sources. We discuss implications for research and development of crowd-collaborative innovation platforms.
CSCW in the healthcare enterprise: a knowledge domain visualization BIBAFull-Text 145-148
  Trustin Clear; Rahul Basole
Designing effective CSCW systems in healthcare requires a careful consideration of the entire enterprise. This study uses computational text analysis and network visualization of topical terms and keywords to map the extant knowledge domain of CSCW in healthcare. The results are framed using a multi-level enterprise model, comprised of people, technology, process, and organization. Emerging trends and prominent patterns are identified. The study contributes to a broader understanding of CSCW research in healthcare and demonstrates the value of adapting an enterprise (as a) system lens.
What motivates members to contribute to enterprise online communities? BIBAFull-Text 149-152
  Kate Ehrlich; Michael Muller; Tara Matthews; Ido Guy; Inbal Ronen
A major challenge for online communities is encouraging members to participate and contribute content to the community. While prior work has identified motivators to contribute for internet community members, it is unknown if these are the same for employees in enterprise communities. A qualitative study with a group of very active employee members of enterprise communities we called "informal leaders", revealed that they were motivated by wanting to help other members but only for those communities which related to their job. In contrast to prior findings from internet communities, they did not appear to be motivated by the need to develop their reputation or to connect with others. These results provide new insights into participation in enterprise online communities.
Differences in technology use to support community crime prevention BIBAFull-Text 153-156
  Sheena L. Erete; Ryan Miller; Dan A. Lewis
This paper describes how three Chicago communities that vary by socio-economic status, race, and crime rate appropriate information and communication technologies (ICTs) to aid in grassroots, community-based crime prevention efforts. Using interviews, observations, and online content analysis, we found three major differences in how ICTs were appropriated: 1) the formats of the technologies, 2) the selection of the online leaders, and 3) the type of information shared. We describe how historical relationships between communities and government officials may impact digital organizing.
GeoTagger: a collaborative and participatory environmental inquiry system BIBAFull-Text 157-160
  Jerry Alan Fails; Katherine G. Herbert; Emily Hill; Christopher Loeschorn; Spencer Kordecki; David Dymko; Andrew DeStefano; Zill Christian
This note focuses on the motivation, approach, and the initial prototype implementation of Geotagger: a collaborative participatory environmental inquiry system. We situate the need for such a technology, and discuss related work -- much of which is situated in the realm of citizen science. Our work uniquely distinguishes itself from many other citizen science applications in that it supports limited data collection and analysis, with the additional benefit of supporting social interactions and engagement through conversations about observed data. This is accomplished by creating friends and groups which are collaborators in the observational inquiry process.
My friends are here!: why talk to "strangers"? BIBAFull-Text 161-164
  Rosta Farzan; Shuguang Han
Many online communities face the challenge of incorporating a stable influx of newcomers into the community. Research on socialization in offline organizations suggest that newcomers who join an organization with a cohort of other newcomers are more likely to succeed in the organization. We have studied the effect of socializing a cohort of newcomers who share common offline identity into an online community. Our results suggest that cohort support can improve newcomers' performance but it might hinder communication with existing members of the community.
The effects of individualized feedback on college students' contributions to citizen science BIBAFull-Text 165-168
  Yurong He; Jennifer Preece; Carol Boston; Anne Bowser; Derek Hansen; Jen Hammock
In this extended abstract, we introduce a field experiment conducted to investigate how online individualized feedback from scientists could influence college students' contributions to citizen science. The results show the effects of the feedback on increasing participants' contributions varied based on participants' working choice and task difficulty.
Open collaboration becomes art: innovative pro-bono participation over social media BIBAFull-Text 169-172
  Jie-Eun Hwang
This paper introduces two artworks related to an innovative Pro bono activity, called October Sky. October Sky is a voluntary lecture series for youth in the segregated situation in Korea. It stemmed from three lines of Twitter messages, and became an annual event by hundreds of volunteers. In parallel with October Sky, two art exhibitions reflect new ways of community making as well as boost the spirit of open participation. The artworks illustrates how the loosely-networked community who shared the social faith could organize themselves and co-work together relied on ad-hoc social media communication.
Defining the price of hospitality: networked hospitality exchange via Airbnb BIBAFull-Text 173-176
  Tapio Ikkala; Airi Lampinen
This study examines how money mediates and structures social exchange in a hospitality exchange service, and how social and economic factors guiding exchange get intertwined in this context. We present a qualitative study on the experiences of people who offer to rent out their homes, or parts of them, via the online peer-to-peer renting service Airbnb. Our study suggests that the frame monetary transactions set to exchange relationships contributes to the hosts' sense of control and ease in the exchange. We identified two behavioral patterns that highlight the importance of reputation and trust: (1) hosts divert their accumulated reputational capital into the rental price and (2) they may price their property below "the market price", so that they can choose their exchange partners form a wider pool of candidates.
Understanding in-situ social media use at music festivals BIBAFull-Text 177-180
  Sue Jamison-Powell; Lucy Bennett; Jamie Mahoney; Shaun Lawson
Participation at large music festivals is changing, with many attendees using social media platforms to mediate and shape their experiences of attending such events. We used a combination of Twitter and Foursquare to collect social media posts from attendees at the Glastonbury 2013 music festival and performed a thematic analysis in order to better understand the in-situ use of such media. Our findings reflect the wide range of users' purposes in such settings and provides a basis for further exploration of this area.
Collaborative online research platform for scholars in humanities BIBAFull-Text 181-184
  Yuan Jia; Xi Niu; Reecha Bharali; Davide Bolchini; Andre De Tienne
Manuscripts and scholarly editions are essential resources for humanities researchers. However, most of those resources do not exist in digital form or are not easy to access online. This forces scholars to spend unnecessary time and effort to conduct research on different versions of materials (physical and digital) from different sources. To solve this problem, we propose CORPUS -- a Collaborative Online Research Platform for Users of Scholarly editions -- to support scholarly research online in an efficient manner. To design CORPUS, we conducted contextual inquiries with 10 scholars in philosophy to collect user requirements and generate design ideas. An interactive prototype was developed based on the user requirements. Finally, we conducted a formal evaluation study with the same 10 scholars to test the usability of CORPUS.
Email inbox management by information overloaded users BIBAFull-Text 185-188
  Yoram M. Kalman; Gilad Ravid
This study describes an initial exploration of a very large unobtrusively collected dataset. The dataset describes the inbox activities of 7,745 email users around the world who installed an application that assists with managing overloaded inboxes. The graphs and tables reveal an unprecedently detailed picture of a diversity of inbox management patterns and strategies.
Values levers and the unintended consequences of design BIBAFull-Text 189-192
  Nicolas LaLone
Values Levers are defined as design "practices that open new conversations about social values and encourage consensus around those values as design criteria [5]." One values lever that is often unnoticed is that of white nationalist appropriation. White Nationalists are often "othered" as extremists which obfuscates rhetoric around racism. In return, levers about race are only pulled during the design process if it is overt in its racial sensitivity. We often refer to this as political correctness or more appropriately "racism without racists [1]." This research represents one case study of the unintended white nationalist appropriation of content within The Elder Scrolls: Skyrim. By building on a discussion originated by white nationalists, we hope to pull a values lever that approaches multi-cultural and multi-national content that doesn't focus on racism as an extremist activity but an unintended consequence of well-intended design.
A study on the implementation of large-scale home telemonitoring service BIBAFull-Text 193-196
  Jane Li; Leila Alem; Marlien Varnfield; Branko Celler
We present the early findings from a longitudinal study of a multi-site home telemonitoring program for chronic disease management. The study aims to find out how the telehealth service is integrated into existing models of care at each site and how it impacts on practices and care processes within each particular setting. We identified potential implementation barriers perceived by clinicians. We highlight differences in healthcare settings and various ways that structures and practices have been configured in these sites. Our study seeks to expend the focus of research longitudinally and across different local settings and contributes to recent research in large-scale and home care applications.
Now here or nowhere: conflict resolution strategies for intimate relationship in diverse geographical contexts BIBAFull-Text 197-200
  Hajin Lim; Bongwon Suh
This research explores the uses of communication channels that couples adopt in varied geographical distance settings. We also characterize their conflict patterns and strategies for resolving the conflicts. We found that the distances between couples have a strong influence on their communication patterns. The distance is associated with typical conflicts pattern that couples confronted as well as the relationship maintenance strategies. In this research, we classify distance settings into four categories. Then, we perform semi-structured interviews with 20 couples in various distance settings. The analysis allows us to develop design guidelines for mitigating conflicts associated with the four distance categories.
NatureNet: a model for crowdsourcing the design of citizen science systems BIBAFull-Text 201-204
  Mary Lou Maher; Jenny Preece; Tom Yeh; Carol Boston; Kazjon Grace; Abhijit Pasupuleti; Abigale Stangl
NatureNet is citizen science system designed for collecting bio-diversity data in nature park settings. Park visitors are encouraged to participate in the design of the system in addition to collecting bio-diversity data. Our goal is to increase the motivation to participate in citizen science via crowdsourcing: the hypothesis is that when the crowd plays a role in the design and development of the system, they become stakeholders in the project and work to ensure its success. This paper presents a model for crowdsourcing design and citizen science data collection, and the results from early trials with users that illustrate the potential of this approach.
The economics of contribution in a large enterprise-scale wiki BIBAFull-Text 205-208
  Celeste Lyn Paul; Kris Cook; Russ Burtner
The goal of our research was to understand how knowledge workers use community-curated knowledge and collaboration tools in a large organization. In our study, we explored wiki use among knowledge workers in their day-to-day responsibilities. In this poster, we examine the motivation and rewards for knowledge workers to participate in wikis through the economic idea of costs to contribute.
Crowdsourcing for grammatical error correction BIBAFull-Text 209-212
  Ellie Pavlick; Rui Yan; Chris Callison-Burch
We discuss the problem of grammatical error correction, which has gained attention for its usefulness both in the development of tools for learners of foreign languages and as a component of statistical machine translation systems. We believe the task of suggesting grammar and style corrections in writing is well suited to a crowdsourcing solution but is currently hindered by the difficulty of automatic quality control. In this proposal, we motivate the problem of grammatical error correction and outline the challenges of ensuring quality in a setting where traditional methods of aggregation (e.g. majority vote) fail to produce the desired results. We then propose a design for quality control and present preliminary results indicating the potential of crowd workers to provide a scalable solution.
Information, sharing and support in pregnancy: addressing needs for mHealth design BIBAFull-Text 213-216
  Tamara Peyton; Erika Poole; Madhu Reddy; Jennifer Kraschnewski; Cynthia Chuang
Early pregnancy education and social support is crucial for women, in order to enable them to achieve a healthy pregnancy weight. Opportunities exist for mobile health support applications (mHealth) to aid in pregnancy health management. We present preliminary results of our study of lower-income pregnant American women, in order to understand the design need and challenges for potential mHealth interventions for pregnancy. We find that existing apps ignore the crucial role of the spouse, overstate the need for social sharing with strangers and fail to provide targeted and individualized information about early pregnancy.
Investigating OSN users' privacy strategies with in-situ observation BIBAFull-Text 217-220
  Andreas Poller; Petra Ilyes; Andreas Kramm; Laura Kocksch
Studies of interactional privacy in online social networks (OSN) showed that users' privacy strategies not only rely on technical privacy controls provided by the software but also on complex workarounds like self-censorship or information obfuscation. However, it is difficult to observe users' complex behavior and practices in these digital environments. For practical reasons, researchers have to rely mainly on self-reporting techniques with all their shortcomings. We propose combining qualitative interviews and a privacy-friendly tracking software to capture users' actions in OSN. We provide first results on how collected tracking data in combination with individualized interviews allow deeper insights into user practices, can prevent problems of self-reporting, and may eventually support software design.
Achieve: evaluating the impact of progress logging and social feedback on goal achievement BIBAFull-Text 221-224
  Zachary Porges; Xi Yang; Apurva Desai; Catherine Ho; Ruwan Pallegedara; Raisa Razzaque; Dan Cosley
Goal progress logging and social feedback have been shown to motivate individuals to achieve their goals. However, little controlled study has been done to evaluate the relative effects of these features. We developed a simple goal achievement application, Achieve, to examine the effects of progress logging and social feedback on goal completion. Results of an in-progress study suggest that both progress logging and social feedback had positive effects on goal completion. However, surprisingly, social feedback has no significant advantage over progress logging. Further, participants who gave and received social feedback had a higher level of annoyance toward the study. We discuss possible reasons for this and propose insights for adding social components to goal achievement systems.
Sensing stress network for social coping BIBAFull-Text 225-228
  Mashfiqui Rabbi; Syed Ishtiaque Ahmed
The behavioral and social factors associated with stress have been extensively studied in literature for many years. A body of recent works demonstrated how stress is reflected in individual's everyday behavior, and can be measured by sensors. Studies show that many of these behaviors are socially constructed. However, little has been done to find the stressors in one's social network and help one cope accordingly. We propose here a system to find the stress network around an individual that contributes to her stress status. Furthermore, we also present a strategy for coping by exploiting this stress network. We argue that our proposed design can benefit individuals by making them more stress-resilient over time by exploiting their social bonds.
Does motivation in citizen science change with time and culture? BIBAFull-Text 229-232
  Dana Rotman; Jen Hammock; Jenny J. Preece; Carol L. Boston; Derek L. Hansen; Anne Bowser; Yurong He
Citizen scientists are motivated by a variety of factors to contribute biodiversity data to collaborative projects, and these factors change over time. Initially, citizen scientists tend to be motivated by their own intrinsic interests. However, for them to continue to contribute, other factors are necessary to motivate them: feedback about their contribution, acknowledgement by scientists and peers, a sense of belonging to a community, and often more. Culture is known to have a deep and pervasive influence on all aspects of our lives, but how does it influence volunteering in citizen science? Three separate interview studies conducted in the USA, India, and Costa Rica suggest that cultural norms and institutional structures influence citizen science.
The properties of Twitter network communications among teenagers BIBAFull-Text 233-236
  Gili Rusak
We study, quantitatively, for the first time, the traits of Twitter teenager networks. The results are compared with general population users, and show that teenagers behave uniquely. Teens tend to follow more users and increase friendships over time. They tend to friend individuals online who they already know offline. Teenagers also use Twitter as a news media and form supportive and dense communities. These results shed new light on the attributes of teenage communities. We can then utilize these ideas to find solutions to emerging problems involving the massive use of social media. For example, Twitter can be used as a positive tool for the prevention of bad habits among teens.
Do recommendations matter?: news recommendation in real life BIBAFull-Text 237-240
  Alan Said; Alejandro Bellogín; Jimmy Lin; Arjen de Vries
We present a study of how recommendations are received in real life by users across different news domains (traditional online newspapers, hobbyist websites, forums, etc.). Our analysis shows that readers of websites centered around specific topics are generally less likely to interact with recommendations than readers of traditional news websites.
DrumGenius: bridging learning-gap with interactive musical instruments BIBAFull-Text 241-244
  Ye Tao; Guanyun Wang; Yujie Hong; Qi Wang; Cheng Yao; Fangtian Ying
When independent learning is conducted in musical instruments learning, the learning process can be easily interrupted due to expectation gap between children and parents. Traditional acoustic musical instruments are challenging for young children because they require high levels of coordination and precision. We found that children learnt rhythm and cadence through physical activity in the early music learning by instinct. DrumGenius, as a new controller for interactive musical games, was designed to combine exploration and play by providing real-time dynamic feedback depending on children's movements in the learning process. The study aims to bridge the gap by a dynamic learning pattern in initial learning stage with respect to the existing static way.
Using physical signaling to support collaborative mobile search BIBAFull-Text 245-248
  Jaime Teevan; Meredith Morris; Shiri Azenkot
Often when people search the web from their phones, they do so collaboratively. We present a mobile application that supports in-person collaborative search by allowing users to physically signal a willingness to share. While the core application provides standard mobile search functionality, users rotate their devices to landscape orientation to indicate (to the device and others) they are entering a collaborative mode. We study two uses of collaborative mode, one where users rate results to create a group list, and another where screens and actions are shared across devices.
Designing the default privacy settings for Facebook applications BIBAFull-Text 249-252
  Na Wang; Pamela Wisniewski; Heng Xu; Jens Grossklags
We frame privacy from the perspective of contextual integrity. Through an online experiment, we explore how the alignment of default privacy settings with the context of an information request would impact a user's information disclosure behavior and privacy perceptions. The field experiment is designed as a between-subject experiment with four conditions of the apps' default settings, in the context of installing a third-party application that creates a birthday calendar on Facebook. Our preliminary findings suggest that default privacy settings that are context-relevant may help users make better informed privacy decisions, increase their likelihood of engaging with an app, and improve their privacy perceptions of the app.
How groups of people interact with each other on Twitter during academic conferences BIBAFull-Text 253-256
  Xidao Wen; Denis Parra; Christoph Trattner
This paper shows a work-in-progress of a recently started project, which aims to understand how people interact with each other on Twitter during academic conferences, with emphasis on different user groups. As a first step in that direction, we manually classified the users of four conferences into five user groups and investigated with which other groups they communicate, how much they contribute to the Twitter stream and how much attention they receive from their peers.
Documents and distributed scientific collaboration BIBAFull-Text 257-260
  Matt Willis; Sarika Sharma; Jaime Snyder; Michelle Brown; Carsten Østerlund; Steve Sawyer
We ask the question: What document infrastructures do scientists build to support their virtual organizing and documenting practices? Cyberinfrastructure (CI) is seen by many as playing a critical role in the future of social, behavioral, and economic sciences (SBE) by enabling innovation and scientific discovery. However, little is known about SBE scientists' distributed collaboration, a vital practice that CI must support for the doing of science. To provide insight into this question we interviewed 12 scientists regarding their work practices as they pursue joint research projects with colleagues from other universities. We identify the most frequently used physical and digital tools for SBE science and collaboration and characterize commonplace scientific practices in this domain with a paradigmatic example.
Crystallization: how social media facilitates social construction of reality BIBAFull-Text 261-264
  Donghee Yvette Wohn; Brian J. Bowe
We propose Crystallization as a framework for understanding how reality is socially constructed in the age of social media by incorporating network attributes to agenda-setting theory. Reflecting the affordances of contemporary technology and the psychological underpinnings of social influence, Crystallization suggests that social media facilitates information produced or relayed by the members of our social networks, who become neo agenda setters. People's perceptions of reality will develop through their social networks and everyone will perceive that the information their social network produces reflects reality, but at the macro level, we will see an ever-diverging cacophony of socially constructed realities.
Exploring the ecosystem of software developers on GitHub and other platforms BIBAFull-Text 265-268
  Yu Wu; Jessica Kropczynski; Patrick C. Shih; John M. Carroll
GitHub provides various social features for developers to collaborate with others. Those features are important for developers to coordinate their work (Dabbish et al., 2012; Marlow et al., 2013). We hypothesized that the social system of GitHub users was bound by system interactions such that contributing to similar code repositories would lead to users following one another on GitHub or vice versa. Using a quadratic assignment procedure (QAP) correlation, however, only a weak correlation among followship and production activities (code, issue, and wiki contributions) was found. Survey with GitHub users revealed an ecosystem on the Internet for software developers, which includes many platforms, such as Forrst, Twitter, and Hacker News, among others. Developers make social introductions and other interactions on these platforms and engage with one anther on GitHub. Due to these preliminary findings, we describe GitHub as a part of a larger ecosystem of developer interactions.
Collaborative interpretation in land change science meta-studies BIBAFull-Text 269-272
  Alyson Young; Wayne Lutters
This article presents preliminary findings from an ongoing study of collaborative knowledge creation in the land change science (LCS) research community. Using observational data from two international workshops on LCS meta-study practice, we document the challenges to current approaches highlighting the need for direct interaction with case study authors. Results from the study are being used to enhance the meta-study process through GLOBE, new scientific cyberinfrastructure for users to share, compare, and synthesize local and regional data.
Can you marry me?: conceptualizing in-game marriage as intimacy-mediated collaboration BIBAFull-Text 273-276
  Guo Zhang
This study conceptualizes in-game marriage as intimacy-mediated collaboration in Multiplayer Online Games (MOGs). Using Audition, a non-violent, non-fantasy dance battle MOG that mediates and facilitates couple-related collaborative behaviors, this paper investigates how collaboration and intimacy are intertwined in the game environment; it also explores three expressions of in-game marriage -- marriage as partnership, marriage as play, and marriage as commitment.
Impression management through communication in online dating BIBAFull-Text 277-280
  Douglas Zytko; Sukeshini A. Grandhi; Quentin (Gad) Jones
People use online dating systems to form and create impressions of potential romantic partners. While there is a wealth of research on the use of profile pages for impression management in online dating systems, there is little work on how other forms of communication in these systems are used for impression management. This paper reports preliminary results from a qualitative study with users of a popular online dating system. Early findings from 24 in-depth interviews indicate that primary frustrations with online dating stem from inadequate feedback about conveyed impressions and perceived limitations in forming impressions of others. We discuss the implications of these findings for improving the design of online dating systems.

Video presentations

The development and real-world application of FROG, the fun robotic outdoor guide BIBAFull-Text 281-284
  Vanessa Evers; Nuno Menezes; Luis Merino; Dariu Gavrila; Fernando Nabais; Maja Pantic; Paulo Alvito
This video details the development of an intelligent outdoor guide robot. The main objective is to deploy an innovative robotic guide which is not only able to show information, but to react to the affective states of the users, and to offer location-based services using augmented reality. The scientific challenges concern autonomous outdoor navigation and localization, robust 24/7 operation, affective interaction with visitors through outdoor human and facial feature detection as well as engaging interactive behaviours in an ongoing non-verbal dialogue with the user.
Tumblr fandoms, community & culture BIBAFull-Text 285-288
  Serena Hillman; Jason Procyk; Carman Neustaedter
A growing trend is the participation in online fandom communities through the support of the blogging platform Tumblr. We investigated Tumblr fandom users' motivations behind participating in fandoms, and how they interacted within the Tumblr community. Our results show that fandom users feel their Tumblr experience is "always-on" where they participate at nearly any point in the day. They have also adopted a unique set of jargon and use of animated GIFs to match their desired fandom activities. Overall, our results show that Tumblr fandom users present a unique culture, much different from other social networking sites.
The family room: a multi-camera, multi-display family media space BIBAFull-Text 289-292
  Erick Oduor; Carman Neustaedter
The Family Room is a multi-camera, multi-display media space for families. It allows family members to easily share audio and video connections between multiple devices across different households. This is ideal for connecting grandchildren and grandparents for talking, viewing, and sharing activities. The common model used for video chat systems involves people calling one another and accepting or declining invitations. As an alternative, the Family Room uses a room metaphor where each device or location simply needs to join or enter a persistent virtual 'room' in order to share video and audio between locations.
Shared geocaching over distance with mobile video streaming BIBAFull-Text 293-296
  Jason Procyk; Carman Neustaedter; Carolyn Pang; Anthony Tang; Tejinder K. Judge
Shared geocaching is an outdoor activity where pairs of individuals geocache together but in different locations. Video streaming allows two players to see each remote person's view and converse during the activity. This allows players to help each other out while searching for geocaches. We envision that shared geocaching will provide a way for family or friends to share experiences together over distance where they are both participating in the same activity at the same time, only in different locations.
Serefind: a crowd-powered search engine BIBAFull-Text 297-300
  Pramod Verma
This paper presents the design and implementation of Serefind: a crowd-powered search engine where search results are mostly curated, generated, ranked, and reviewed by the users. We addressed various challenges in designing a crowd-powered search engine such as heterogeneous data sharing with well-defined data definition or schema, security and privacy issues, quality assurances, etc. We propose novel user interfaces and design solutions to overcome those issues. A prototype is available at http://serefind.com. Finally, we demonstrated various use cases of Serefind such as finding, sharing, and exploring news, places, jobs, classifieds, events, crime, dating, real estate, multimedia, etc.

Workshop summaries

Global software development in a CSCW perspective BIBAFull-Text 301-304
  Pernille Bjorn; Jakob Bardram; Gabriela Avram; Liam Bannon; Alexander Boden; David Redmiles; Cleidson de Souza; Volker Wulf
Global software development (GSD) has been an important research topic in the CSCW community for more than two decades. CSCW has helped identify a significant number of challenges and solutions for handling distances in time, space and culture in distributed software engineering environments. However, no comprehensive collected body of knowledge concerning research on GSD from a CSCW perspective exists yet. The goal of this workshop is to bring together researchers and practitioners who have studied GSD from a CSCW perspective, and provide an overview of current findings and future challenges. In the workshop, we will facilitate group discussions across the diverse groups of researchers coming from ethnographic studies of software development practices and design studies of CSCW tools and processes for GSD. The goal is to provide an overview of current research, which in turn may form the basis for joint publications or an edited book.
Co-creating & identity-making in CSCW: revisiting ethics in design research BIBAFull-Text 305-308
  Stacy M. Branham; Anja Thieme; Lisa P. Nathan; Steve Harrison; Deborah Tatar; Patrick Olivier
The evolving philosophies, methods, and products of CSCW design research are more collaborative and value-active than ever. Researchers and participants may co-construct designs, thus sharing power; they may share intimate life stories over design probes, thus pushing socio-cultural boundaries; they may seek personal fulfillment through the products or the process. How do these experiences affect researcher and co-creator identity in the moment of co-work? How do these changes reconfigure other relationships and encounters? This workshop invites discussants from across disciplines to consider phenomenological aspects of identity-making and to unpack ethical dilemmas that arise when we appreciate the potential for design research itself to significantly harm or help participants. At stake are CSCW policies, best practices, and collective understandings of what it means to be a design researcher.
Structures for knowledge co-creation between organisations and the public: (cop2014) BIBAFull-Text 309-312
  Laura Carletti; Tim Coughlan; Jon Christensen; Elizabeth Gerber; Gabriella Giannachi; Stefan Schutt; Rebecca Sinker; Carlos Denner dos Santos
In recent years, social computing technologies have emerged to support innovative new relationships between organisations and the public. Inspired by concepts such as collective intelligence, citizen science, citizen journalism and crowdsourcing, diverse types of organisations are aiming to increase engagement with the public, collect localised knowledge, or leverage human cognition and creativity. In supporting these approaches, organisations are often provoked to make their data and processes more open, and to be inclusive of differing motivations and perspectives from inside and outside the organisation. In doing so, they raise new questions for both designers and organisations. For example how are "official" and "unofficial" information sources combined or hosted, mediated, or considered reliable? Does the role of the professional change through greater involvement of amateurs? How are the motivations of members of the public harnessed for mutual benefit? This workshop brings together an interdisciplinary group of researchers to address those questions from different perspectives.
Back to the future of organizational work: crowdsourcing and digital work marketplaces BIBAFull-Text 313-316
  Melissa Cefkin; Obinna Anya; Steve Dill; Robert Moore; Susan Stucky; Osariemo Omokaro
Businesses increasingly accomplish work through innovative sourcing models that leverage the crowd. As a new way of distributing work across units within an organization and as a form of outsourcing work beyond organizational boundaries, crowdwork is inherently disruptive. Crowdwork raises a number of questions about its implications to the future of organizational work, including reconfigurations to the very nature of work, consideration of the opportunities and threats to both organizational forms and worker status, and about the systems that underlie and are meant to support crowdwork. There is a need for a clear research agenda to address these challenges and to inform the design of solutions for crowdwork as it integrates with other forms of organizational work.
OCData Hackathon @ CSCW 2014: online communities data hackathon BIBAFull-Text 317-318
  Sean Goggins; Andrea Wiggins; Susan Winter; Brian Butler
Online Communities data is prevalent in CSCW research, but the approaches to collecting, managing, analyzing and visualizing large scale social data varies on a lab by lab basis. The OCData hackathon is aimed at creating a community opportunity to share approaches to online communities research at the level of data. Integrating data, tools and theories to address interesting research questions remains a challenge for the community.
Feminism and social media research BIBAFull-Text 319-322
  Libby Hemphill; Ingrid Erickson; David Ribes; Ines Mergel
CSCW has begun to publish feminist studies and to host panels that specifically address feminist issues such as gender in peer production. Building on these renewed interests on gender and social computing, we present a workshop on feminist approaches to social media research. The goals of our workshop are to identify ways to improve social media research by leveraging feminist approaches and to provide an opportunity for researchers to reflect on their practices in order to learn from one another.
Advancing methodologies for cross-cultural studies of collaborative systems BIBAFull-Text 323-326
  Pamela Hinds; Katharina Reinecke
Understanding how collaborative systems are used across countries and cultures is increasingly important to the success of these systems and to the CSCW research community. Studies aiming to examine cross-cultural phenomena, however, must overcome a number of methodological issues that are unique to research in this context. The goal of this workshop is to bring together researchers with an active interest in cross-cultural studies in CSCW, discuss methodological challenges, and arrive at a common understanding of methodological approaches that can be the basis of best practice in our research community. Through presentations on specific methodological problems, such as access to diverse populations, study design, and data analysis, we expect in depth discussions around each of these challenges and, ultimately, to improve the quality of and support the growth of cross-cultural research in the CSCW community.
Designing futures for peer-to-peer learning @ CSCW BIBAFull-Text 327-330
  Peyina Lin; Ricarose Roque; Peter Wardrip; June Ahn; R. Benjamin Shapiro
Open, online learning environments, such as massive open online courses (MOOCs) and open learning communities have been promoted as a way to expand equitable access to quality education. Such learning experiences are potentially enriched via extensive networks of peer learners. Even though challenges exist to realize these aspirations, open, online learning environments can serve as a mechanism for how we provide transformative learning experiences. This workshop aims to bring researchers and practitioners from diverse disciplinary backgrounds to explore how the body of CSCW knowledge can better support the vision of sustaining peer-to-peer learning in online environments. Integrating contributions from designers, researchers, and practitioners at the intersection of CSCW & education, participants will co-create future visions and proposed implementations for open, online learning environments.
The fourteenth international workshop on collaborative editing systems BIBAFull-Text 331-334
  Michael S. MacFadden; A Agustina; Ning Gu; Claudia-Lavinia Ignat; Haifeng Shen; David Sun; Chengzheng Sun
Interest in collaborative editing (CE) has seen a dramatic rise in recent years. The ubiquity of cloud services, crowdsourcing, and mobile devices means that today's Internet citizens are increasingly accustomed to producing and editing data in a shared network environment. While systems such as Google Drive, Microsoft Web Apps, Apache Wave and Codoxware allow users to collaboratively edit shared information, they have just begun to scratch the surface of CE's full potential. In the coming years, users will expect to be able to collaboratively create, share, and edit documents and data in a dynamic, real-time, and intuitive manor. This workshop aims to connect researchers, developers, and users to help explore the future of CE in tomorrow's information landscape. This year's workshop focuses on how researchers and industry practitioners can work together to accelerate delivery of CE capabilities to meet the needs of the typical information-age user.
Designing with users for domestic environments: methods -- challenges -- lessons learned BIBAFull-Text 335-338
  Corinna Ogonowski; Benedikt Ley; David Randall; Mu Mu; Nicholas Race; Mark Rouncefield
When developing new ICT systems and applications for domestic environments, rich qualitative approaches improve the understanding of the user's integral usage of technology in their daily routines and thereby inform design. This knowledge will often be reached through in-home studies, strong relationships with the users and their involvement in the design and evaluation process. However, whilst this kind of research offers valuable context insights and brings out unexpected findings, it also presents methodological, technical and organizational challenges for the study design and its underlying cooperation processes. In particular, due to heterogeneous users in households in terms of technology affinity, individual needs, age distribution, gender, social constellations, personal role assignment, project expectations, etc. it produces particular demands to collaborate with users in the design process and thereby exposes a range of practical challenges. The full-day workshop wishes to identify these practical challenges, discuss best practice and develop a roadmap for sustainable relationships for design with users.
Collaboration and coordination in the context of informal care (CCCiC 2014) BIBAFull-Text 339-342
  Hilda Tellioglu; Myriam Lewkowicz; Aparecido Fabiano Pinatti De Carvalho; Ivan Breškovic; Marén Schorch
Past and current research studies recurrently acknowledge the relevance of technological developments to support informal caregivers with their activities and responsibilities. These studies highlight the demands associated with caregiving and suggest that further research in the area is needed to better understand such demands and to figure out more effective ways for technologies to support people who deal with them. In Europe, especial attention has been dedicated to informal caregivers for the past few years, due to indicators showing that more than 80% of the care for frail and old people, one of the major groups of care receivers in the region, is informally provided by family members and friends. The same scenario can be found across different continents, corroborating the relevance of the subject. Therefore, this workshop seeks contributions exploring issues of collaboration and coordination in the context of informal care. Early stage research studies in the area as well as contributions exploring the design and evaluation of computer technologies for it are most welcome.
Quick and dirty: lightweight methods for heavyweight research BIBAFull-Text 343-346
  Michael Bernard Twidale; Nic Weber; Alan Chamberlain; Sally Jo Cunningham; Alan Dix
There seems to be a need for more rapid, lower cost, exploratory, lightweight, responsive and revisable methods that can help with discovery based research in CSCW. A growing number of researchers are expressing frustration with the challenge of selecting or developing an appropriate research method, applying it in a CSCW context and then having to justify the legitimacy of that method in publications, and particularly through the peer review process. In this workshop we will share experiences in the design adaptation and use of lightweight research methods. We will explore ways to assess the validity, strengths, and weaknesses of these methods -- and how to explain these and justify them to others.
Sharing, re-use and circulation of resources in cooperative scientific work BIBAFull-Text 347-350
  Theresa Velden; Matthew J. Bietz; E. Ilana Diamant; James D. Herbsleb; James Howison; David Ribes; Stephanie B. Steinhardt
This one-day workshop aims to stimulate research on the sharing and reuse of scientific resources in cooperative scientific work. As science trends toward increasing geographic and temporal scales, larger collaborations, and greater interdisciplinarity, scientific resources increasingly need to be more mobile and integrated with computer supported information and communication environments. Sharing, reuse and circulation of resources become a central challenge and critical component of cooperative scientific work. We interpret sharing broadly to include circulating scientific materials in any way that makes them available to other scientists. We include a variety of resources such as data, software, materials and specimens, workflows, technical know-how, clinical and laboratory protocols, and algorithms. We explore a range of sharing and reuse practices past and present, what motivates and limits them, how sharing can be done more effectively, what tools and techniques facilitate or constrain it, and how this relates to systems and science policy.